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DWARVENKIND is a gritty, tactical First-person RPG built in Unreal Engine 5.
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It is an indie game in active development by a solo developer.
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It’s a sci-fi fantasy game where you play a soulforged dwarf—rising from deep underground to reclaim a post-apocalyptic world after millennia of technological progress in isolation.
KEY FEATURES
THE WORLD
THE DEVELOPER
What’s done so far—one system at a time, one challenge after another.
This is what’s already carved into the stone.
OCT 2024

ACTIVE GAME DEVELOPMENT BEGINS
The first dwarf takes shape—built, rigged, and brought to motion. A prototype of the procedural level generation system is complete.
CORE PLAYER CHARACTER SYSTEMS
First weapons are forged—modeled, rigged, and ready for testing. Movement systems, controls, and core interactions come online.

NOV 2024
DEC 2024

PROCEDURAL ANIMATION LAYERING
Advanced attack, aim and dodge animations created, with procedural adjustments layered to adapt motion to player input.
FIRST ENEMY
COMES TO LIFE
Sculpted, armed, and animated from scratch—an actual threat now walks. For the first time, player-enemy interactions are ready to be tested.

JAN 2025
FEB 2025

THE WORLD
BECOMES REAL
Placeholder materials implemented across props and characters. A procedural arena is now functional—built for testing, built to fight.
THE GAME
BECOMES REAL
The game is announced—what’s been built, shown as it is. AI comes online. Enemies flank, pressure, and probe for weakness. First combat encounters are tested in live conditions.

MAR 2025
APR 2025

THE DEPTHS TAKE FORM
The first procedural tileset is in development—modular, displacement-driven, and built to generate terrain on the fly. Encounters now play out in fully integrated environments.
A single place to find and follow my work—wherever you prefer. Whether it’s short videos, updates, or dev insights, I share all incremental progress across platforms.
For deeper devlogs and behind-the-scenes insights, head to Patreon—there are no paywalls—all devlogs are free.