top of page

SOLO MADE

TRUE FPS

TACTICAL RPG

MilitaryStyleSeparator.png

Stone, Steel and Survival - a Sci-fi Fantasy Game by RPGBeardo

DWARVENKIND

STEP INTO THE DARK

Gameplay_WIP_02.jpeg
TopBlackGradient.png

“But remember: You’re not a demigod—you’re a dwarf with a gun, and a plan that can go very wrong.”

—Major Varin Haldrek, Pre-Deployment Address

WalkLoopThumb.png
MadeForThisThumb.png
DungeonThumb.png
WorldThatThingsThumb.png
WeaponShotThumb.png

ENTER
THE DEPTHS

Descend into an endless world of collapsing tunnels, buried machines, and forgotten empires. Every expedition is different—shaped by shifting terrain, hostile factions, and ancient relics waiting to be uncovered. 

 

Fight, outsmart, extract, or vanish into the dark.

WHAT IS DWARVENKIND

MainTheGame
  • DWARVENKIND is a gritty, tactical First-person RPG built in Unreal Engine 5.

  • It is an indie game in active development by a solo developer.

  • It’s a sci-fi fantasy game where you play a soulforged dwarf—rising from deep underground to reclaim a post-apocalyptic world after millennia of technological progress in isolation.

GUNICON.png
  • A Sci-Fi Fantasy World Unlike Any Other

Take advanced tech into a world where magic never died. Wield coilguns against swarms of goblins, deflect spells with graphene-layered armor, explore and survive the ruins of an Empire where the ruins shoot back.

BOOTICON.png
  • WEIGHTY MOVEMENTUNLEASHED

Fight with weight and precision. Every swing, shot, and spell is grounded in physics and timing. Cast spells while running, dodging, or jumping. Spellcraft flows with combat, not the other way around.

PACKICON.png
  • ROGUELITE, MEET EXTRACTION SHOOTER

Explore endless environments shaped by curated paths, pacing, and encounters that shift with every run. You decide when to push deeper, or get out alive. Extraction is always on the table, and the risk increases. So do the rewards.

DEVELOPMENT TIMELINE

WHATISDWARVENKIND
KEY FEATURES
THE WORLD
THE DEVELOPER
DEVTimeline

What’s done so far—one system at a time, one challenge after another. 

This is what’s already carved into the stone.

OCT 2024

TimelineStart.png

ACTIVE GAME DEVELOPMENT BEGINS

The first dwarf takes shape—built, rigged, and brought to motion. A prototype of the procedural level generation system is complete.

CORE PLAYER CHARACTER SYSTEMS

First weapons are forged—modeled, rigged, and ready for testing. Movement systems, controls, and core interactions come online.

TimelineMid.png

NOV 2024

DEC 2024

TimelineMid.png

PROCEDURAL ANIMATION LAYERING

Advanced attack, aim and dodge animations created, with procedural adjustments layered to adapt motion to player input.

FIRST ENEMY
COMES TO LIFE

Sculpted, armed, and animated from scratch—an actual threat now walks. For the first time, player-enemy interactions are ready to be tested.

TimelineMid.png

JAN 2025

FEB 2025

TimelineMid.png

THE WORLD
BECOMES REAL

Placeholder materials implemented across props and characters. A procedural arena is now functional—built for testing, built to fight.

THE GAME
BECOMES REAL

The game is announced—what’s been built, shown as it is. AI comes online. Enemies flank, pressure, and probe for weakness. First combat encounters are tested in live conditions.

TimelineMid.png

MAR 2025

APR 2025

TimelineMid.png

THE DEPTHS TAKE FORM

The first procedural tileset is in development—modular, displacement-driven, and built to generate terrain on the fly. Encounters now play out in fully integrated environments.

TimelineEnd.png

TBA

DELIVERABLE

PUBLIC DEMO

You'll play it, break it, and experience the systems in motion for the first time—a full slice of the core gameplay loop. Real levels. Real enemies. Real consequences.

Follow the development—and be there when the world opens up for the first time.

DEVELOPMENT TRACKER

INSTAGRAM.png
X.png
X.png
PATREON_SYMBOL_1_WHITE_RGB_Small.png
CURRENTDELIVERABLE
DevFeed

A single place to find and follow my work—wherever you prefer. Whether it’s short videos, updates, or dev insights, I share all incremental progress across platforms.

For deeper devlogs and behind-the-scenes insights, head to Patreon—there are no paywalls—all devlogs are free.

Heads up—this site is mid-overhaul.
Some features may be incomplete or temporarily broken while everything gets rebuilt from the ground up. Thanks for your patience.

 

Want to follow development or get support?
Join the Discord—or check out Patreon for more content and behind-the-scenes updates.

​

Happy developing. Can't wait to see what you make.

PATREON:
Patreon Logo
UNREAL MARKETPLACE:
Unreal Engine Logo
DISCORD:
Discord Logo
bottom of page